

Interaction times can be increased in options menu. It relies heavily on custom waypoints and taking a good look at GCW's options is advised, specifically how to use previous/next waypoint controls. This feature is limited to actions that don't require equipment. Size of navsegs can vary greatly, it's usually between 5 and 30 meters. Patrolīots will go from a random cover to another in the navigation segment they're assigned to. So a bot placed near a good cover can hold his position for a long time, place 2 of them and no one will pass. Use coverīots will keep their position but if they take too much damage, they'll withdraw for a moment and go back once their health has regenerated. In this mode, they'll crouch down to reload. Stationaryīots won't move at all, even if under heavy fire, and will take back their positions if pushed away. They can be identified by the icon on the left of a character's name. On top of 's improvements, bots won't be distracted as much as usual when you're in a dire situation, giving medical emergencies more chances to succeed: Behaviours By default, you must hold that key for 0.5 sec to prevent waking up a bot by mistake but you can turn this delay off in the options menu. Fix all pathing issues of jokers so they never get stuck or despawned.īots can be controlled while in stealth: host (and only him) can wake up a NPC teammate by calling him with the secondary interaction Stop AI key.

Force bots to keep their positions even when you're far away.Enhance path of all bots so they come to you faster.Add new behaviours to all friendly NPCs.This mod lets you issue various types of order to your NPC teammates, including jokers.
